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 Cognitive Science


GAM-Agent: Game-Theoretic and Uncertainty-Aware Collaboration for Complex Visual Reasoning

Neural Information Processing Systems

We propose GAM-Agent, a game-theoretic multi-agent framework for enhancing vision-language reasoning. Unlike prior single-agent or monolithic models, GAM-Agent formulates the reasoning process as a non-zero-sum game between base agents--each specializing in visual perception subtasks--and a critical agent that verifies logic consistency and factual correctness. Agents communicate via structured claims, evidence, and uncertainty estimates. The framework introduces an uncertainty-aware controller to dynamically adjust agent collaboration, triggering multi-round debates when disagreement or ambiguity is detected.


Reinforcing Spatial Reasoning in Vision-Language Models with Interwoven Thinking and Visual Drawing

Neural Information Processing Systems

As textual reasoning with large language models (LLMs) has advanced significantly, there has been growing interest in enhancing the multimodal reasoning capabilities of large vision-language models (LVLMs). However, existing methods primarily approach multimodal reasoning in a straightforward, text-centric manner, where both reasoning and answer derivation are conducted purely through text, with the only difference being the presence of multimodal input. As a result, these methods often encounter fundamental limitations in spatial reasoning tasks that demand precise geometric understanding and continuous spatial tracking--capabilities that humans achieve through mental visualization and manipulation. To address the limitations, we propose drawing to reason in space, a novel paradigm that enables LVLMs to reason through elementary drawing operations in the visual space. By equipping models with basic drawing operations, including annotating bounding boxes and drawing auxiliary lines, we empower them to express and analyze spatial relationships through direct visual manipulation, meanwhile avoiding the performance ceiling imposed by specialized perception tools in previous tool-integrated reasoning approaches. To cultivate this capability, we develop a three-stage training framework: cold-start training with synthetic data to establish basic drawing abilities, reflective rejection sampling to enhance self-reflection behaviors, and reinforcement learning to directly optimize for target rewards. Extensive experiments demonstrate that our model, named VILASR, consistently outperforms existing methods across diverse spatial reasoning benchmarks, involving maze navigation, static spatial reasoning, video-based reasoning, and multi-view-based reasoning tasks, with an average improvement of 18.4%. Ablation studies reveal the critical role of each training stage, where reflective rejection sampling strengthens the model's self-correction capabilities, and reinforcement learning effectively unlocks its reasoning potential.


Hyper-Modality Enhancement for Multimodal Sentiment Analysis with Missing Modalities

Neural Information Processing Systems

Multimodal Sentiment Analysis (MSA) aims to infer human emotions by integrating complementary signals from diverse modalities. However, in real-world scenarios, missing modalities are common due to data corruption, sensor failure, or privacy concerns, which can significantly degrade model performance. To tackle this challenge, we propose Hyper-Modality Enhancement (HME), a novel framework that avoids explicit modality reconstruction by enriching each observed modality with semantically relevant cues retrieved from other samples. This cross-sample enhancement reduces reliance on fully observed data during training, making the method better suited to scenarios with inherently incomplete inputs. In addition, we introduce an uncertainty-aware fusion mechanism that adaptively balances original and enriched representations to improve robustness. Extensive experiments on three public benchmarks show that HME consistently outperforms state-of-the-art methods under various missing modality conditions, demonstrating its practicality in real-world MSA applications.


World Models Should Prioritize the Unification of Physical and Social Dynamics

Neural Information Processing Systems

World models, which explicitly learn environmental dynamics to lay the foundation for planning, reasoning, and decision-making, are rapidly advancing in predicting both physical dynamics and aspects of social behavior, yet predominantly in separate silos. This division results in a systemic failure to model the crucial interplay between physical environments and social constructs, rendering current models fundamentally incapable of adequately addressing the true complexity of real-world systems where physical and social realities are inextricably intertwined. This position paper argues that the systematic, bidirectional unification of physical and social predictive capabilities is the next crucial frontier for world model development. We contend that comprehensive world models must holistically integrate objective physical laws with the subjective, evolving, and context-dependent nature of social dynamics. Such unification is paramount for AI to robustly navigate complex real-world challenges and achieve more generalizable intelligence.


OPENCUA: Open Foundations for Computer-Use Agents

Neural Information Processing Systems

Vision-language models have demonstrated impressive capabilities as computer-use agents (CUAs) capable of automating diverse computer tasks. As their commercial potential grows, critical details of the most capable CUA systems remain closed. As these agents will increasingly mediate digital interactions and execute consequential decisions on our behalf, the research community needs access to open CUA frameworks to study their capabilities, limitations, and risks. To bridge this gap, we propose OPENCUA, a comprehensive open-source framework for scaling CUA data and foundation models. Our framework consists of: (1) an annotation infrastructure that seamlessly captures human computer-use demonstrations; (2) AGENTNET, the first large-scale computer-use task dataset spanning 3 operating systems and 200+ applications and websites; (3) a scalable pipeline that transforms demonstrations into state-action pairs with reflective long Chain-of-Thought reasoning that sustain robust performance gains as data scales.


Part-Aware Bottom-Up Group Reasoning for Fine-Grained Social Interaction Detection

Neural Information Processing Systems

Social interactions often emerge from subtle, fine-grained cues such as facial expressions, gaze, and gestures. However, existing methods for social interaction detection overlook such nuanced cues and primarily rely on holistic representations of individuals. Moreover, they directly detect social groups without explicitly modeling the underlying interactions between individuals. These drawbacks limit their ability to capture localized social signals and introduce ambiguity when group configurations should be inferred from social interactions grounded in nuanced cues. In this work, we propose a part-aware bottom-up group reasoning framework for fine-grained social interaction detection. The proposed method infers social groups and their interactions using body part features and their interpersonal relations. Our model first detects individuals and enhances their features using part-aware cues, and then infers group configuration by associating individuals via similarity-based reasoning, which considers not only spatial relations but also subtle social cues that signal interactions, leading to more accurate group inference. Experiments on the NVI dataset demonstrate that our method outperforms prior methods, achieving the new state of the art, while additional results on the Cafรฉ dataset further validate its generalizability to group activity understanding.



S2M-Former: Spiking Symmetric Mixing Branchformer for Brain Auditory Attention Detection

Neural Information Processing Systems

Auditory attention detection (AAD) aims to decode listeners' focus in complex auditory environments from electroencephalography (EEG) recordings, which is crucial for developing neuro-steered hearing devices. Despite recent advancements, EEG-based AAD remains hindered by the absence of synergistic frameworks that can fully leverage complementary EEG features under energy-efficiency constraints. We propose S2M-Former, a novel spiking symmetric mixing framework to address this limitation through two key innovations: i) Presenting a spike-driven symmetric architecture composed of parallel spatial and frequency branches with mirrored modular design, leveraging biologically plausible token-channel mixers to enhance complementary learning across branches; ii) Introducing lightweight 1D token sequences to replace conventional 3D operations, reducing parameters by 14.7 . The brain-inspired spiking architecture further reduces power consumption, achieving a 5.8 energy reduction compared to recent ANN methods, while also surpassing existing SNN baselines in terms of parameter efficiency and performance. Comprehensive experiments on three AAD benchmarks (KUL, DTU and AV-GC-AAD) across three settings (within-trial, cross-trial and cross-subject) demonstrate that S2M-Former achieves comparable state-of-the-art (SOTA) decoding accuracy, making it a promising low-power, high-performance solution for AAD tasks.


nvBench 2.0: Resolving Ambiguity in Text-to-Visualization through Stepwise Reasoning

Neural Information Processing Systems

Text-to-Visualization (Text2VIS) enables users to create visualizations from natural language queries, making data insights more accessible. However, Text2VIS faces challenges in interpreting ambiguous queries, as users often express their visualization needs in imprecise language. To address this challenge, we introduce nvBench 2.0, a new benchmark designed to evaluate Text2VIS systems in scenarios involving ambiguous queries.


Semi-off-Policy Reinforcement Learning for Vision-Language Slow-Thinking Reasoning

Neural Information Processing Systems

Enhancing large vision-language models (LVLMs) with visual slow-thinking reasoning is crucial for solving complex multimodal tasks. However, since LVLMs are mainly trained with vision-language alignment, it is difficult to adopt on-policy reinforcement learning (RL) to develop the slow thinking ability because the rollout space is restricted by its initial abilities. Off-policy RL offers a way to go beyond the current policy, but directly distilling trajectories from external models may cause visual hallucinations due to mismatched visual perception abilities across models. To address these issues, this paper proposes SOPHIA, a simple and scalable SemiOff-Policy RL for vision-language slow-tHInking reAsoning. SOPHIA builds a semi-off-policy behavior model by combining on-policy visual understanding from a trainable LVLM with off-policy slow-thinking reasoning from a language model, assigns outcome-based rewards to reasoning, and propagates visual rewards backward. Then LVLM learns slow-thinking reasoning ability from the obtained reasoning trajectories using propagated rewards via off-policy RL algorithms.